AnimationController offers these methods to control the animation (and many others; see the documentation):
forward(): animation goes from the current value to upperBound (default: 1.0)reverse(): animation goes from the current value to lowerBound (default: 0.0)repeat(): animation repeats foreverstop(): stop the animationAlong with these methods to register listeners:
addListener(): called every time the animation value changes (don't forget to call removeListener() in dispose())addStatusListener(): called when the animation status changes (don't forget to call removeStatusListener() in dispose())To rebuild a widget when the animation value changes, use AnimatedBuilder.
AnimatedBuilder takes an animation argument of type Animation<double>.
AnimationController extends Animation<double> so it can be passed as an argument to AnimatedBuilder.
Note: AnimatedBuilder takes an optional child argument. See this article for an in-depth explanation:
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